lord humungus wrote:I haven't heard this rumor that gas will spawn near you if you run out but I have heard from the devs that the car will still run just slower.
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"your car has rebounding health" yes but if your in a pinch and you don't get out of the car in time it will explode and kill you. would you rather have a game where the car can get so wrecked that you can't use it have have to be mostly on foot for the rest of the game? that might be more in line with mad max but it wouldn't make for a very fun game.
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but from all the videos I've watched max's health will not regen.
The thing about spawning gas nearby was the only thing I heard them say about what happens when you run out of gas until recently. I think the spawning gas thing was mentioned during the E3 demos. I'm fine with that, and yeah I know the game cannot be super punishing, I just wanted to point out it's very much a mainstream game rather than being "hardcore" so to speak.
About Max's health regen, I haven't seen it either, I just suspect it will be in there in some way

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lord humungus wrote:"it's classic thrid person game" well yeah sure I guess but you can play the game in first person
I don't mind the 3rd person, I just meant it's going to typical action game, like how it uses the same fighting as other games, typical boss fights, stuff like that.
lord humungus wrote: "this was not a game made exactly for mad max fans." this one is up for interpretations. The game makers are deep max fans. the game draft was written BY Miller himself and he also participated in production of the game as said not just by the studio but by Miller himself.
I really think your ideas about the extent of Miller's involvement are based on hope

. Story, ok maybe, he could have had a lot of involvement. Art and aesthetic, yeah maybe lots there too. Game design and mechanics, sorry I can't believe he had much to do with it. I could even see Miller saying nah, that's not what I'm good at, it's all yours. That last bit is just a totally made up idea of mine

, but in general I doubt he had much impact on gameplay and overall game design. We can already see most of that is taken from existing popular games.
I think the key point for me is they missed out on some opportunities to make this feel a lot more like a Mad Max game. Even if not Mad Max-ish, even just some actually new or different ideas. Imagine if there was a shotgun "fake" mechanic you could use on small numbers of enemies when you're out of ammo, maybe cause them to flee, or order them to do something like open a door to give you a shortcut, who knows. I think that would be cool. At least one game actually did that, I Am Alive, a post apocalyptic game where you often didn't have ammo but could still try to intimidate enemies with your gun. Also as I said, vehicular boss fights or some kind of more "grand" convoys. Maybe finding actual parts instead of generic scrap, essentially points, you use to upgrade like every other game.
As I said it's pre-ordered and I'm definitely gonna play it, but I'm expecting mediocre

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EDIT:
lord humungus wrote:MAYBE just maybe. this could lead us down a road to a mad max game we do really really want.
In the past I used to always say the only hope for a good Mad Max game that really nails the feel would be from indies, someone who loves Mad Max and decides to make a game in that spirit, not actually licensed of course. I just couldn't see it coming from the AAA world and I still don't think it can. And really this is not a Mad Max specific problem, it happens with all sorts of lore, old game franchises, etc. The AAA always wants huge sales and almost always make games that stay very close to recent successes.