Mad Max 4 - The Game (September 1st 2015 PS4, XB1, PC)

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DGSimo
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Re: Mad Max 4 - The Game

Post by DGSimo »

The Road Warrior's unforgettable climax involves an intense assault on a moving caravan that's barreling through the Wasteland. Moments like this one have been integrated into Mad Max's open world. Players are likely to see huge clouds of dust billowing up in the distance. Should they follow these cues, they're likely to drive up on a convoy of up to 12 vehicles defending a lead truck carrying precious cargo.

Charging grill-first into these wheeled warriors isn't the smartest idea. Max could easily succumb to a rear-mounted flamethrower, get caught in a pincer attack between two cars' grinding rims, or be boarded by an enemy. Players are better off picking off cars one-by-one. Destroying the lead vehicle of a convoy scores Max a hood ornament, which can be attached to the Magnum Opus for an automotive stat boost.
Mad Max is primarily a third-person action game, but players have the option to look through the Road Warrior's eyes when driving. I'm usually averse to driving in a restrictive first-person view when I have the option to see more of my surroundings in driving games, but this is different. Seeing Max's jagged metal-studded gloves and the beefy engine jutting out of the hood elicited a cathartic, joyful thrill I haven't felt while behind the wheel in a game for some time. The sense of speed when cruising down a worn road and the visceral impact of boosting into a wrecked enemy vehicle feels amazing.
Max is fast behind the wheel, but his more lumbering fighting style still packs a wallop. This bruiser's approach to combat feels inspired by the popular mechanics first seen in Batman: Arkham Asylum. Max doesn't have Bruce Wayne's martial-arts training, but he can manhandle enemies with a more straightforward and murderous approach, complete with visceral suplexes and leg locks.

Enemies surround Max, sizing him up before closing the gap for a punch. Max has the opportunity to counter these attacks and follow up with a flurry of brass-knuckle punches. His Fury Mode helps differentiate itself from similar combat systems, too. Following up light attacks with a heavy attack deals more damage to goons and fills his Fury level faster. Fighting enemies builds up a meter that, when activated, sends Max into an adrenaline-fueled state where he deals more damage faster than usual. Similar to another post-apocalyptic tale, The Last of Us, Max can pick up rare shivs to take enemies out of the equation even faster.
After Avalanche Studios told me that Mad Max's sizeable open Wasteland has soft boundaries, the first thing I did was drive straight for the edge of the map. The geographical indications that you're leaving the defined territory of the world are subtle. Gradually, things become flatter, dustier, and more desolate. Then, "Warning: You are entering The Big Nothing" flashes on the screen around the time you see a gigantic wall of sand rising off in the distance. The huge sandstorm seems like it might take several minutes to intercept you, but it barrels forth at a surprising clip.

Eventually, Max and his Magnum Opus are enveloped in a blinding cloud of dust. The winds send pieces of deadly debris flying towards your car, threatening to shred it to bits. However, the player's impetus (beside suicide) for driving into The Big Nothing lies within the extra-rare pieces of useful scrap metal flying within the storm. Unfortunately for me, my car is struck by the storm's lightning and explodes before I can collect anything useful.
All sounding great to me! Little iffy on "Fury Mode" but there's no mistaking Avalanche are giving you, as the player, a ton of options to explore.
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Taipan
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Re: Mad Max 4 - The Game (September 1st 2015 PS4, XB1, PC)

Post by Taipan »

More info from Game Informer!

http://www.gameinformer.com/b/features/ ... eland.aspx
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Next update coming on March 11th.
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Chase Bansi
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Re: Mad Max 4 - The Game (September 1st 2015 PS4, XB1, PC)

Post by Chase Bansi »

I seem to recall discussing the game two years ago, before XBox One was officially named. my prediction stands vindicated.
Re: Miller confirms restart next year
Both PS4 and xBox 720 will be out before Christmas 2013. If the movie and game are not released before then I wouldn't count on getting it for the existing systems. Once the new platform comes out they generally don't produce new games for the old platforms.

by Chase Bansi
Thu Feb 07, 2013 3:41 pm

Forum: Mad Max 4 - Fury Road
Topic: Miller confirms restart next year
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DGSimo
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Re: Mad Max 4 - The Game (September 1st 2015 PS4, XB1, PC)

Post by DGSimo »

Someone needs to pull these Avalanche guys aside and explain to them to use their verbiage right because they're creating a mess of confusion in regards to where this game stands. :lol: The game director in one sentence states it's "set before the new film" and then proclaims that it's its own thing, their own take on Max and the universe. Ooof.

I got my issue in the mail and poured over all the details and screens and it seems like it stands like this: The game is set in it's own universe but borrows everything from the previous films, and a hell of a lot like locations, weapons, cars, gangs etc from Fury Road, to create their own Max and Wasteland to play around in. Scrotus, the main villain in the game, is a mash up of Rictus Erectus and Immortan Joe in that he's the main warlord of the Wasteland whose gang is comprised of the War Boys and main seat of power is in Gas Town.

The Buzzards gang also make an appearance in the game too.
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Taipan
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Re: Mad Max 4 - The Game (September 1st 2015 PS4, XB1, PC)

Post by Taipan »

http://www.gameinformer.com/b/features/ ... films.aspx
Avalanche says its Mad Max game isn’t set anywhere within the past films’ timelines.
Odd Ahlgren, the game’s director of narrative design, says that in their interpretation of the character, Max may not have been a police officer.
The player doesn’t know where it is in the world. The people in the world hardly know where it is in the world.
John Fuller pointed out that the night sky featured a meticulously accurate recreation of what you’d see in the Southern Hemisphere.
The walls of the vessel are rusted out, and you can see that the sun shines a beam of light through one of the holes and onto the Magnum Opus’ plans. The shape of that beam? Australia, of course.
It's become obvious that this game takes place in Narnia.
Avalanche Studios, could you please be more confusing?
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lord humungus
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Re: Mad Max 4 - The Game (September 1st 2015 PS4, XB1, PC)

Post by lord humungus »

I've got my PS4 reorder paid off today. was hoping for news on dlc or something which might bring in stuff from the movies and maybe they still will but so far in reading the articles on gameinformer it's hard to think they might since they really want this to do it's own thing. which I respect.
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Taipan
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Re: Mad Max 4 - The Game (September 1st 2015 PS4, XB1, PC)

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http://www.gameinformer.com/b/features/ ... ombat.aspx
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Taipan
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Re: Mad Max 4 - The Game (September 1st 2015 PS4, XB1, PC)

Post by Taipan »

http://www.gameinformer.com/b/features/ ... d-max.aspx

I wonder if there's a way to make Magnum Opus look not like a pile of random crap on wheels and still be competitive in the game.
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DGSimo
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Re: Mad Max 4 - The Game (September 1st 2015 PS4, XB1, PC)

Post by DGSimo »

So i got this today..
Image
Lots of new details and screenshots, a lot of them better than Game Informer, including a shot of Max in the Opus driving through a tar pit.

Shows off some of the bodies for the Opus too and one of them is the Silver Interceptor.
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Taipan
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Re: Mad Max 4 - The Game (September 1st 2015 PS4, XB1, PC)

Post by Taipan »

Please do share:)

BTW I skipped March 18th update because it wasn't much of an update really. Just devs talking about Avalanche Studios mainly.

Probably the only interesting tidbit about Mad Max game was Cory Barlog's involvement. I did some digging (basic google search lol) and turns out there was a yet ANOTHER Mad Max game being developed in 2008 by Cory Barlog. It was supposed to be a tie-in to a Mad Max animated movie, which I believe was in fact Fury Road's 'animated' version we've heard rumors about a long time ago. Cory worked closely with Miller on that project and everything seemed to go well until ironically Fury Road finally got out of the development hell and kicked off in 2009 as a 3D live action movie we'll be seeing in less than 2 months. So in 2010 Cory went with his Mad Max game to Avalanche and started working there - presumably on the game. He then left the team in 2012 to work on other projects and now says the Mad Max game from Avalanche doesn't resemble his original idea. His game was a direct tie-in to the animated Fury Road, whereas Avalanche's game is - well you know what it is, meaning nobody knows how it really ties into the movie. Quite an interesting story in itself.
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